the ExecutionModel to use for Scheduler.executionModel, should default to ExecutionModel.global
Index of the current cycle, incremented automatically (modulo
the batch size) when doing execution by means of
Scheduler.executeBatched and the Scheduler
is
configured with ExecutionModel.batched.
When observed as being zero, it means an async boundary just happened.
Executes tasks in batches, according to the rules set by the given ExecutionModel.
The rules, depending on the chosen ExecutionModel
:
synchronous
, then all tasks are executed with
Scheduler.trampolineasynchronous
, then all tasks are executed with
Scheduler.executeAsyncbatched(n)
, then n
tasks will be executed
with Scheduler.trampoline
and then the next execution
will force an asynchronous boundary by means of
Scheduler.executeAsync
Thus, in case of batched execution, an internal counter gets
incremented to keep track of how many tasks where executed
immediately (trampolined), a counter that's reset when reaching
the threshold or when an executeAsync
happens.
The ExecutionModel is a specification of how run-loops and producers should behave in regards to executing tasks either synchronously or asynchronously.
Exposes a reusable GlobalScheduler reference by means of a DynamicRef, which allows for lexically scoped bindings to happen.
const myScheduler = new GlobalScheduler(false)
Scheduler.global.bind(myScheduler, () => {
Scheduler.global.get() // myScheduler
})
Scheduler.global.get() // default instance
Returns the current time in milliseconds. Note that while the unit of time of the return value is a millisecond, the granularity of the value depends on the underlying operating system and may be larger. For example, many operating systems measure time in units of tens of milliseconds.
It's the equivalent of Date.now()
. When wanting to measure
time, do not use Date.now()
directly, prefer this method
instead, because then it can be mocked for testing purposes,
or overridden for better precision.
Schedules the given command
for async execution.
In GlobalScheduler this method uses
setImmediate
when available. But given that setImmediate
is a very
non-standard operation that is currently implemented only by
IExplorer and Node.js, on non-supporting environments we fallback
on setTimeout
. See
the W3C proposal.
is the thunk to execute asynchronously
Reports that an asynchronous computation failed.
Schedules a periodic task that becomes enabled first after the given
initial delay, and subsequently with the given period. Executions will
commence after initialDelay
then initialDelay + period
, then
initialDelay + 2 * period
and so on.
If any execution of the task encounters an exception, subsequent executions are suppressed. Otherwise, the task will only terminate via cancellation or termination of the scheduler. If any execution of this task takes longer than its period, then subsequent executions may start late, but will not concurrently execute.
For example the following schedules a message to be printed to standard output approximately every 10 seconds with an initial delay of 5 seconds:
const task =
s.scheduleAtFixedRate(Duration.seconds(5), Duration.seconds(10), () => {
console.log("repeated message")
})
// later if you change your mind ...
task.cancel()
is the time to wait until the first execution happens
is the time to wait between 2 successive executions of the task
is the thunk to be executed
a cancelable that can be used to cancel the execution of this repeated task at any time.
Schedules a task to run in the future, after delay
.
For example the following schedules a message to be printed to standard output after 5 minutes:
const task =
scheduler.scheduleOnce(Duration.minutes(5), () => {
console.log("Hello, world!")
})
// later if you change your mind ... task.cancel()
is the time to wait until the execution happens; if
specified as a number
, then it's interpreted as milliseconds;
for readability, prefer passing Duration values
is the callback to be executed
a Cancelable that can be used to cancel the created task before execution.
Schedules for execution a periodic task that is first executed after the given initial delay and subsequently with the given delay between the termination of one execution and the commencement of the next.
For example the following schedules a message to be printed to standard output every 10 seconds with an initial delay of 5 seconds:
const task =
s.scheduleWithFixedDelay(Duration.seconds(5), Duration.seconds(10), () => {
console.log("repeated message")
})
// later if you change your mind ...
task.cancel()
is the time to wait until the first execution happens
is the time to wait between 2 successive executions of the task
is the thunk to be executed
a cancelable that can be used to cancel the execution of this repeated task at any time.
Execute the given runnable
on the current call stack by means
of a "trampoline", preserving stack safety.
This is an alternative to executeAsync for triggering light asynchronous boundaries.
Given a function that will receive the underlying
ExecutionModel, returns a new Scheduler
reference, based on the source that exposes the new
ExecutionModel
value when queried by means of the
Scheduler.executionModel property.
This method enables reusing global scheduler references in a local scope, but with a modified execution model to inject.
The contract of this method (things you can rely on):
Scheduler
must not be modified in any wayScheduler
in every way except for the execution modelSample:
import { Scheduler, ExecutionModel } from "funfix"
const scheduler = Schedule.global()
.withExecutionModel(ExecutionModel.trampolined())
Generated using TypeDoc
A
Scheduler
is an execution context that can execute units of work asynchronously, with a delay or periodically.It replaces Javascript's
setTimeout
, which is desirable due to the provided utilities and because special behavior might be needed in certain specialized contexts (e.g. tests), even if the Scheduler.global reference is implemented withsetTimeout
.